The progression of the works was a collaboration between manual drawings, physical experimental models and computer software including SketchUp, Revit and Photoshop. The 3D computer model was created from the site survey following the relative levels from the AHD.
Image 01: Preliminary sketches of the 'vision', one of many extrusions that will form the upper public spaces of the Coal loader and the same concept for the private art spaces on the lower level of the Coal Loader.
Image 02: Preliminary sketches of the upper levels with staggered landscaping and framed views from the horizontal extrusions.
Image 03: The Initial overall 'vision' of the Coal Loader for both lower and upper levels. For the lower levels I want the existing straight sandstone sea wall to be realigned to create staggered shapes which will incorporate the artists spaces. This will allow the above green roof to extend out on the diagonal planes.
Image 04: Modelling from the Survey in Revit, the main part of my design, The Coal Loader.
Image 05: "
Image 06: The Existing walls of the Voids between the sea wall and tunnels, modelled from the Survey.
Image 07: The existing tunnels showcasing the location of the existing chutes in fuscia. The design has developed and modelled from the manual drawings and sketches.
Image 08: The horizontal extrusions on the upper level of the Coal Loader.
Image 09: The proposal combined with the existing structures. The original buildings will remain to preserve heritage issues but be updated for reuse.
Image 11: Developed design in sketch up creating the indoor/outdoor spaces on top of the coal loader.
Image 12: The chute idea incorporated on the upper level where the void areas will support vegetation and lead visitors through and around the spaces.
Image 13: Finalising design in Sketchup.














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